Modding tutorial ---------------- Frontal Assault v1.05 added the ability to make mods for the game. The modding ability is largely unsupported. A mod is a new/changed resource set wihch changes the game in some way. Basics ------ One mod resides in it's own directory under the main Frontal Assault directory. The directory contains the changed datafiles for the mod. To use a mod, use the "-mod " command line option. The mod directory should not have any spaces in it. Modding ------- Your should not touch at any file in the "Data" -directory. Instead, copy the files you want to change to your mod directory and change them there. The files in itself should be pretty self explanatory. The .XGEO files are in a custom format and thus unsupported. Releasing a mod --------------- A good suggestion is to release your mod as a .zip file which contains the following structure: Frontal_Assault/Run_.bat Frontal_Assault//file1 Frontal_Assault//file2 Frontal_Assault//.. The Run_.bat should be something like: -- @echo off Frontal_Assault -mod -- This way it's easy for users to install & use your mod.